When last they met, the Baron challenged Sir R----- to evade capture whilst moving rooks across and down a chessboard. Beginning with a single rook upon the first file and last rank, the Baron should have advanced it to the second file and thence downwards in rank in response to which Sir R----- should have progressed a rook from beneath the board by as many squares and if by doing so had taken the Baron's would have won the game. If not, Sir R----- could then have chosen either rook, barring one that sits upon the first rank, to move to the next file in the same manner with the Baron responding likewise. With the game continuing in this fashion and ending if either of them were to take a rook moved by the other or if every file had been played upon, the Baron should have had a coin from Sir R----- if he took a piece and Sir R----- one of the Baron's otherwise.
Continuing to explore the Godot 3 game engine. I want to make a game where you drag blocks around and balance them on each other, but I couldn’t find much documentation on how to drag-and-drop objects (except menu UI elements), and especially I found quite a few wrinkles when doing this with objects that are normally controlled by the physics engine.
This time we actually write some code in Godot’s programming language, GDScript.
The Baron's latest wager set Sir R----- the task of surpassing his score before he reached eight points as they each cast an eight sided die, each adding one point to their score should the roll of their die be less than or equal to it. The cost to play for Sir R------ was one coin and he should have had a prize of five coins had he succeeded.
A key observation when figuring the fairness of this wager is that if both Sir R----- and the Baron cast greater than their present score then the state of play remains unchanged. We may therefore ignore such outcomes, provided that we adjust the probabilities of those that we have not to reflect the fact that we have done so.
Sir R-----! I must say that it is a relief to have the company of a fellow nobleman in these distressing times. That I have had to sell not one, but two of my several hundred antiquities to settle the burden of tax that this oppressive democracy has put upon me, simply to enrich slugabeds I might add, is quite intolerable!
Come, let us drown our sorrows whilst we still have the means to do so and engage in a little sport to raise our spirits.
I have a fancy for a game that I used to play when I was the Russian ambassador to the Rose Tree Valley commune. Founded by the philosopher queen Zway Remington as a haven for downtrodden wealthy industrialists, it was the purest of pure meritocracies; no handouts to the idle labouring classes there!
Recall that the Baron's game is comprised of taking turns to place dominoes on a six by six grid of squares with each domino covering a pair of squares. At no turn was a player allowed to place a domino such that it created an oddly-numbered region of empty squares and Sir R----- was to be victorious if, at the end of play, the lines running between the ranks and files of the board were each and every one straddled by at least one domino.
Good heavens Sir R----- you look quite pallid! Come take a seat and let me fetch you a measure of rum to restore your humors.
To further improve your sanguinity might I suggest a small wager?
I have in mind a game invented to commemorate my successfully quashing the Caribbean zombie uprising some few several years ago. Now, as I'm sure you well know, zombies have ever been a persistent, if sporadic, scourge of those islands. On that occasion, however, there arose a formidable leader from amongst their number; the zombie Lord J------ the Insensate.