Recall that the Baron and Sir R-----'s most recent wager first had the Baron place three coins upon the table, choosing either heads or tails for each in turn, after which Sir R----- would follow suit. They then set to tossing coins until a run of three matched the Baron's or Sir R-----'s coins from left to right, with the Baron having three coins from Sir R----- if his made a match and Sir R----- having two from the Baron if his did.
When the Baron described the manner of play to me I immediately pointed out to him that it was Penney-Ante, which I recognised because one of my fellow students had recently employed it to enjoy a night at the tavern entirely at the expense of the rest of us! He was able to do so because it's an example of an intransitive wager in which the second player can always contrive to make a choice that will best the first player's.
Sir R-----, my good friend! Come shake the snow from your boots and join me by the hearth for a draught of warming spirits!
And will you also join me in a wager whilst you let the fire chase the chill from your bones?
Fine fellow! Stout fellow!
I have in mind a game that reminds me of my raid upon the vault of Heaven, which I mounted in order to make amends to the Empress for my failure to snatch the Amulet of Yendor from the inner circle of Hell.
When last they met, the Baron challenged Sir R----- to evade capture whilst moving rooks across and down a chessboard. Beginning with a single rook upon the first file and last rank, the Baron should have advanced it to the second file and thence downwards in rank in response to which Sir R----- should have progressed a rook from beneath the board by as many squares and if by doing so had taken the Baron's would have won the game. If not, Sir R----- could then have chosen either rook, barring one that sits upon the first rank, to move to the next file in the same manner with the Baron responding likewise. With the game continuing in this fashion and ending if either of them were to take a rook moved by the other or if every file had been played upon, the Baron should have had a coin from Sir R----- if he took a piece and Sir R----- one of the Baron's otherwise.
Continuing to explore the Godot 3 game engine. I want to make a game where you drag blocks around and balance them on each other, but I couldn’t find much documentation on how to drag-and-drop objects (except menu UI elements), and especially I found quite a few wrinkles when doing this with objects that are normally controlled by the physics engine.
This time we actually write some code in Godot’s programming language, GDScript.
The Baron's latest wager set Sir R----- the task of surpassing his score before he reached eight points as they each cast an eight sided die, each adding one point to their score should the roll of their die be less than or equal to it. The cost to play for Sir R------ was one coin and he should have had a prize of five coins had he succeeded.
A key observation when figuring the fairness of this wager is that if both Sir R----- and the Baron cast greater than their present score then the state of play remains unchanged. We may therefore ignore such outcomes, provided that we adjust the probabilities of those that we have not to reflect the fact that we have done so.