Category: unowned
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Resolving strong references between Swift and Objective-C classes – Using unowned and weak references from Swift to Objective-C classes
My Swift and SpriteKit exploration continues. At the moment I’m writing the collision handling code. Rather than derive game objects from SKSpriteNode with each derived class containing the code for handling collisions with the other types of game obj…
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Resolving strong references between Swift and Objective-C classes – Using unowned and weak references from Swift to Objective-C classes
My Swift and SpriteKit exploration continues. At the moment I’m writing the collision handling code. Rather than derive game objects from SKSpriteNode with each derived class containing the code for handling collisions with the other types of game obj…