baron m. from thus spake a.k.
Good man! Good man!
I propose a game that ever puts me in mind of my ill-fated expedition to recover for the glory of the Empress of Russia the priceless Amulet of Yendor from the very depths of Hell.
baron m. from thus spake a.k.
Andy Balaam from Andy Balaam's Blog
Series: 2D Shapes, drag and drop, new objects
My Godot 3 game is progressing, and I am starting to think I am actually writing the level editor. Here’s how I wrote code to make new versions of existing objects (by converting them to scenes):
Godot version: v3.0.6.stable.official.8314054
Andy Balaam from Andy Balaam's Blog
Series: 2D Shapes, drag and drop
Continuing to explore the Godot 3 game engine. I want to make a game where you drag blocks around and balance them on each other, but I couldn’t find much documentation on how to drag-and-drop objects (except menu UI elements), and especially I found quite a few wrinkles when doing this with objects that are normally controlled by the physics engine.
This time we actually write some code in Godot’s programming language, GDScript.
Andy Balaam from Andy Balaam's Blog
In which I make a square and a triangle bounce on a rectangle using Godot 3:
Godot version: v3.0.6.stable.official.8314054
student from thus spake a.k.
Andy Balaam from Andy Balaam's Blog
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baron m. from thus spake a.k.
student from thus spake a.k.
baron m. from thus spake a.k.
student from thus spake a.k.